![dwarf fortress file depot dwarf fortress file depot](http://1.bp.blogspot.com/-ORhhtyz8Ia4/TymGT-9nfZI/AAAAAAAAAbQ/c33qy4ymOSY/s1600/Dwarf-Fortress_Poster.jpg)
Read more about the DF Map Archive on Markavian's User page. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font)." df-map file which it writes out is usually less than 100 KB in size. What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile. "The DF Map Compressor is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. The map compressor was created by Shadowlord in May 2007. The fdf-map file can then be shared with your friends by uploading to the DF Map Archive that features an online viewer (written in Flash). The DF Map Compressor encodes multiple bitmaps exported from Dwarf Fortress into a single, very compressed. Movies, Screenshots, Map Files DF Map Compressor / DF Map Archive Courtesy of Janus for files related to Dwarf Fortress only. Dwarfs can get rich fast you know.The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. The price does not really matter, if you smelt a couple of steel toys and make them into some nice weapons, armor or trap components you will earn your money back more then a couple of times. Now if i would give you 20000 of these items you would get around 8000 weapons and 4000 of the other three.īut the basic idea is if you need steel you should request steel. So if you increase demand by 200% for an item your chances of getting that item in the long run increase significantly: If i would give you 20000 of these items randomly you would get around 5000 of each. Now if i would give you 12 of these items randomly, each with the same amount of chance % you could end up easily with 4 toys. These numbers probably increase linearly, see it like this: However there are very possibly some base numbers on what to bring. If you would increase demand the next year they would bring much more by your theory. The first year they could bring 5 steel items, the next year without increasing demand it could be 50. I do think it is linear (but one can only speculate, however everything in the game is randomized so it won't ever look linear until a lot of !science! has been done. Maybe there is somekind of hidden mechanic that they will sell there legendary stuff only when you drive the price up, that remains guessing until some significant !science! has been done i suppose. I guess it might look like you see more higher quality stuff since the caravan brings more of that type. I did not do any !science! about the quality though. It might even be lower, maybe because the other traders put lesser skilled workers on the job. Obviously the price increases too, i never seen a significant increase in quality however. You will pretty much overflow in the goods you put on highest priority once the caravan visits you again. If you set goods on higher priority the caravans will bring more of those goods.